Gamification in mathematics education, impact on motivation, academic performance, and reduction of math anxiety

Authors

DOI:

https://doi.org/10.71068/m7zcaw39

Keywords:

gamification, mathematics education, academic performance, math anxiety

Abstract

Gamification has emerged as an innovative pedagogical strategy to transform the teaching of mathematics, traditionally perceived as abstract and challenging. This article examines the impact of gamification across three key dimensions: student motivation, academic performance, and reduction of math anxiety. Through a systematic review of empirical studies and teaching experiences, the benefits of incorporating game-like elements (such as points, badges, narratives, and interactive competitions) into the learning of mathematical concepts are highlighted. The findings suggest that this methodology not only increases student engagement and perseverance in problem-solving but also mitigates the fear of making mistakes—a factor associated with math anxiety—by fostering a safe and collaborative learning environment. However, the article critically discusses its limitations, such as the potential oversimplification of knowledge or excessive reliance on extrinsic rewards. The paper concludes with practical recommendations for implementing gamification effectively and in a balanced manner in the classroom.

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Published

2025-05-13

How to Cite

Angulo Guerrero, R. J. (2025). Gamification in mathematics education, impact on motivation, academic performance, and reduction of math anxiety. Sapiens Discoveries International Journal, 3(1), e-3106. https://doi.org/10.71068/m7zcaw39

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